persists between turns) completely destroyed e.g. Same as lick, but explodes on proximity with worm (i.e. Same as cluster bomb, but those smaller parts explode on full stop effective when hostile worms hide in vertical tunnelsĪ very powerful cluster bomb has larger ma*s and thus cannot be throwed too far awayĬan be manually detonated, both the initial cluster and the smaller ones Same as grenade, but also emits a cloud of green gas which is affected by wind and poisons worms poisoned worms lose 5 health each turn, until either healed or reach 1 hpĬan stick on walls or ground, does not bounceĪ grenade which breaks into smaller grenades on first explosion, which explode on impact with anything Throws a grenade over a ballistic trajectory affected by gravity the grenade also rolls down the terrain and explodes when timer comes off timer is set with numbers 1-5Īwarded for challenges more powerful and emits flare Most obvious example was the HHG.Same as ballistics, but shells do not explode on impact, but on timer only affected by gravity grenade Fixed an issue where some weapons/utilities SFX would loop at the start of every turn if the game was restarted during them being played.Fixed an issue where some players Avatars remained on screen obstructing play during online games.Probability of vertical landscapes in Ranked matches was too high - this has been greatly reduced.Training - host different disciplines in which to train. Landscape choice forced on host incorrectly after 10 seconds this now correctly waits for 30 seconds before forcing the decision MODES: Quickstart Game - get to play quickly with predefined team and weapon set against AI (Wormbots).Fixed an issue where strike weapons would appear in cavern landscape crates.Fixed an issue where bringing up the Guide during online games caused slowdown.Dragon ball collision increased to stop it missing enemy worms at close range.Fixed ability to place a girder anywhere on the landscape - the useable distance for the girder has now been reduced.Fixed occasional non functional magnet and magnets likelihood of flying around the screen erratically after being hit.Fixed an issue where sometimes the placing of Magnets would be out of sync between client and host.Fixed an issue where sometimes worms were spawned in onto a mine at the start of a match.Fixed an issue where you couldn't move the camera while your opponent had their weapon panel open. Super weapon probability in crates reduced - Chance of Donkey removed from forts games.Bunker Buster was hitting slightly to the right of the aiming reticule - this is now fixed.Fire will now only burn the landscape between turns - this stops players losing their turn due to fire damage beyond their control.Fixed bug which made crates in Forts matches only land on the right hand side.The Air Strike, Banana Bomb, and Armageddon work differently as well. Fixed an issue whereby fire punching the ceiling would result in the worm falling through the landscape The only weapons in the GBC version are the Bazooka, Grenade, Banana Bomb, Battle Axe, Shotgun, Fire Punch, Dynamite, Sheep, Air Strike, Blow Torch, Baseball Bat, Teleport, Armageddon, and the Jet Pack.Forts and Rope Race matches can now be played as Private games.Fixed host migration issues in 3/4 player matches.Fixed bug where first player was not selected randomly in online matches.Exploit fixed - Player can no longer use the ninja rope after deploying a weapon.Strict NAT users were unable to ready up in a lobby, now fixed.Fixed a Leader board exploit awarding "billion" scores after disconnect exploit stopped.Air Strike was incorrectly hitting for 65 this has now been capped to 50 and damage spread has been correctly fixed.Back flip input slowed down to stop incorrect jumps harming the player.
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